![]() This stat could also be shown on the GUI menu when you look at an engine or in the ship core Perhaps if this proves too awkward, a single slider in the ship core could replace these. This would be on a per engine basis, so two separate stretched engines could have two different sliders. A 50/50 split would deliver a balanced performance, while a 90/10 would have a heavy focus on maximum speed at the cost of maneuverability. This way a player could choose the percentage of an engine block to dedicate to a particular flight characteristic, while not having the best of both worlds. Or perhaps max speed/maneuverability to keep it simple. On one side is angular velocity, and the other is forward velocity. If as I think is planned thrusters damage blocks in their exhaust plume, sideways placed thrusters will take up a significant portion of the side of a ship, forcing a particular aesthetic.Īs a counter suggestion, how about a GUI similar to that of a hinge or rotor turret axis control, but in this case it brings up a slider. It seems to contradict your point that thruster placement won't have any effect on the look of a ship (The classic Star Wars only forward facing thruster look). Personally, while I support the aim of this change I don't think this is the best way to go. ![]() Please correct me if I've interpreted it wrongly, I'd hate to misunderstand. A forward placed thruster increases max speed and acceleration, while a thruster placed sideways increases angular acceleration and velocity. None of the creators of these games responded to Business Insider.Following on from the November Kickstarter update, it looks like you're planning on tying thruster placement to ship characteristics. The original Cards Against Humanity has begun taking legal action against copycats, according to Kotaku. "They just have a sense of humor that I don't share, where it's like 'Wacky Unicorn saves the day, and here's a card where it's the unicorn's booger' or whatever."Ĭopycats of Cards Against Humanity over the years have included Guards Against Insanity, Crabs Adjust Humidity, Cards Against Originality, and Humanity Hates Trump. "These games get churned out like once every week," Farrar said. Since then, dozens of copycats have proliferated, usually selling "unofficial expansion packs" to the game that use the exact same gameplay with a specific angle.Īlmost all of the card games lean into a random, shock-value brand of humor reminiscent of meme culture circa 2014. One of the Kickstarter's creators, reached for comment by Business Insider, said the purpose of the project is to poke fun at dictators and said it is in the same spirit of parody as "Jojo Rabbit," adding that "our last game parodied Kim Jong Un's North Korea, and our next game will be parodying the Soviet leaders and their allies."Ĭards Against Humanity, the dark-humor card game for adults, is one of Kickstarter's biggest success stories - the game went viral after raising $15,000 on the site in 2011. Kickstarter decided it wouldn't remove the project because it classified as a parody and thereby complied with the site's terms of service, it said in a statement to the Daily Beast. The project raised $87,659, surpassing its goal. ![]() It sucked that that was on there and that people like it that much and that Kickstarter doesn't have a problem with it." "This was not the same flavor of parody as 'Jojo Rabbit', this definitely seemed to have more of a passion for the source material," Farrar said. Top-tier Kickstarter backers also received life-sized body pillows depicting the "waifu" - an online term for a female avatar which one is attracted to - Third Reich officers. This 2019 campaign solicited donations to fund an anime video game featuring infamous leaders from Nazi Germany reimagined as wide-eyed anime girls. Account icon An icon in the shape of a person's head and shoulders.
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